Request Information

Atelier Derek Uskert


exterior-front-view-slava-hpoz-version-final

ProEXR File Description =Attributes= cameraAperture (float): 20.120001 cameraFarClip (float): 0.000000 cameraFarRange (float): 1000.000000 cameraFov (float): 83.763268 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 5405.862793 channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2399, 1349] displayWindow (box2i): [0, 0, 2399, 1349] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= B (float) CESSENTIAL_Direct.A (half) CESSENTIAL_Direct.B (half) CESSENTIAL_Direct.G (half) CESSENTIAL_Direct.R (half) CESSENTIAL_Indirect.A (half) CESSENTIAL_Indirect.B (half) CESSENTIAL_Indirect.G (half) CESSENTIAL_Indirect.R (half) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CMasking_ID.A (half) CMasking_ID.B (half) CMasking_ID.G (half) CMasking_ID.R (half) CMasking_WireColor.A (half) CMasking_WireColor.B (half) CMasking_WireColor.G (half) CMasking_WireColor.R (half) CShading_Beauty.A (half) CShading_Beauty.B (half) CShading_Beauty.G (half) CShading_Beauty.R (half) G (float) R (float)

ProEXR File Description =Attributes= cameraAperture (float): 20.120001 cameraFarClip (float): 0.000000 cameraFarRange (float): 1000.000000 cameraFov (float): 79.261810 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 5830.205566 channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2399, 1349] displayWindow (box2i): [0, 0, 2399, 1349] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= B (float) CESSENTIAL_Direct.A (half) CESSENTIAL_Direct.B (half) CESSENTIAL_Direct.G (half) CESSENTIAL_Direct.R (half) CESSENTIAL_Indirect.A (half) CESSENTIAL_Indirect.B (half) CESSENTIAL_Indirect.G (half) CESSENTIAL_Indirect.R (half) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CMasking_ID.A (half) CMasking_ID.B (half) CMasking_ID.G (half) CMasking_ID.R (half) CMasking_WireColor.A (half) CMasking_WireColor.B (half) CMasking_WireColor.G (half) CMasking_WireColor.R (half) CShading_Beauty.A (half) CShading_Beauty.B (half) CShading_Beauty.G (half) CShading_Beauty.R (half) G (float) R (float)

ProEXR File Description =Attributes= cameraAperture (float): 20.120001 cameraFarClip (float): 0.000000 cameraFarRange (float): 1000.000000 cameraFov (float): 77.117767 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 6239.633789 channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2399, 1349] displayWindow (box2i): [0, 0, 2399, 1349] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= B (float) CESSENTIAL_Direct.A (half) CESSENTIAL_Direct.B (half) CESSENTIAL_Direct.G (half) CESSENTIAL_Direct.R (half) CESSENTIAL_Indirect.A (half) CESSENTIAL_Indirect.B (half) CESSENTIAL_Indirect.G (half) CESSENTIAL_Indirect.R (half) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CMasking_ID.A (half) CMasking_ID.B (half) CMasking_ID.G (half) CMasking_ID.R (half) CMasking_WireColor.A (half) CMasking_WireColor.B (half) CMasking_WireColor.G (half) CMasking_WireColor.R (half) CShading_Beauty.A (half) CShading_Beauty.B (half) CShading_Beauty.G (half) CShading_Beauty.R (half) G (float) R (float)

ProEXR File Description =Attributes= cameraAperture (float): 20.120001 cameraFarClip (float): 0.000000 cameraFarRange (float): 1000.000000 cameraFov (float): 79.458809 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 8000.000000 channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2399, 1349] displayWindow (box2i): [0, 0, 2399, 1349] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= B (float) G (float) R (float)

ProEXR File Description =Attributes= cameraAperture (float): 20.120001 cameraFarClip (float): 0.000000 cameraFarRange (float): 1000.000000 cameraFov (float): 80.973526 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 5200.000488 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2399, 1349] displayWindow (box2i): [0, 0, 2399, 1349] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= B (float) G (float) R (float)

ProEXR File Description =Attributes= cameraAperture (float): 20.120001 cameraFarClip (float): 0.000000 cameraFarRange (float): 1000.000000 cameraFov (float): 80.989059 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 5577.514160 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2399, 1349] displayWindow (box2i): [0, 0, 2399, 1349] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= B (float) G (float) R (float)

Location: Hancock Park, CA

Project Type:  Residential- New Construction

Budget: Above $1,000,000

Style: English Revival

Selected Press:

Demolition in an HPOZ?